![metal storm nes sprites metal storm nes sprites](https://www.spriters-resource.com/resources/sheets/30/32665.png)
Tinted him a slight shade of purple other than his skin to make his palette unique from Mega Man's, the colours weren't derived from any SNES sprites or screenshots so I'm not sure they're accurate to the hardware capabilities, if I find similar colours in SNES sprites and screenshots I'll change them. Mega Man?'s pose took a little bit of work, wanted to keep it similar to my Mega Man 7 Mega Man sprite whilst not being a straight up blatant edit. Mega Man? and Bond Man in Mega Man 7 style. Some more new stuff, though it's minor since Mega Man 3 and 4 robot masters in Mega Man 7 style will probably take a long while and I can't give a solid date for when they will be done, but hopefully they'll be done soon!ĭiversifying Mega Man?'s pose from the original Mega Man whilst trying to keep it familiar was a little difficult but I managed, Bond Man doesn't look too bad either, doing the glue tubes with perspective was fun. Turbo Man's palette will also be rectified, the current blue, used on Burst Man and my Pump Man sprite in the first post of this thread was far too dark, I'll switch it to Mega Man's dark blue since that looks a little better. Mega Man 10's Slash Man is accurate in terms of colours when the original Mega Man 7 sprite is concerned but when you consider that the Mega Man 10 sprite is supposed to be reminiscent of NES sprites it's colour usage is all over the place. I changed it up and so had to change the way I coloured Slash Man's head, seeing as the only layer with orange on has green as it's other colour it wouldn't look very good throwing green around his head. The lack of definition on Slash Man is something I dealt with whilst designing the sprite, originally I littered the head with white highlights but when it came to the rest of the sprite I realised doing so was not a good idea for palette restrictions, seeing as Mega Man boss sprites can only use 3 NES sprite layers and I'd wasted two on Slash Man's head alone.
![metal storm nes sprites metal storm nes sprites](http://www.gamespite.net/img/wiki/games2/spot_g5-metalstorm-2.gif)
Thanks for pointing out Cloud Man, I had thought that making it a pixel shorter would make it look too wide but in hindsight there isn't a way to make it thinner without adjusting the shape entirely according to perspective. None of Bass' sprites to date feature the helmet design that extends down to his jaw, even though it's present in almost all his official artwork. Likewise, the continuation of Bass' helmet to beneath his mouth was intentional to differentiate his head shape and sprite design from Mega Man and Proto Man. It's hard to translate the design of Bass' chest to waist to such a small space, the only thing that's missing is the grey between chest and waist, but that wouldn't fit. I tested out a few different versions with different yellow lining and I felt like this fit the best. The yellow lining around his chest and his waist is entirely intentional. I had addressed comments about Bass' 8-bit representation in regards to the size of his fins.My original intention was the keep them in scale with his 16 and 32-bit representations in Mega Man and Bass and Mega Man 8, in hindsight this wasn't a good idea as they were oversized compared to his body, in retrospect I did go a little overboard myself too. Mega Man 7 has some really weird designs, some translate into 8-bit quite well, others like Junk Man and Shade Man, just don't. For now, just enjoy something on the other end of the spectrum 16-bit robot masters in 8-bit. No new Mega Man 7 style sprites this time unfortunately, I am busy working away at Mega Man 3 and 4 at this second. Thank you for the comments and criticisms, I will hope to address most if not all of them in the near future. Do not edit or repost my work as your own because I will find out and I will take action. I'm working towards making singular sprites of all the classic Mega Man robot masters with a few extras on the side, these are a few robot masters, most are from Mega Man 7, 8 and Bass since those characters never received official 8-bit sprites other than Frost Man and Slash Man, but they were dumb so who gives a damn.Īll work displayed in this thread is mine and custom made unless stated otherwise, edits and collaborations will always be acknowledged and any original artists will receive appropriate credit. There is no reason for his sprites to be lazy edits of Mega Man. Mega Man 10's Bass sprites are literal garbage. Except for Wood Man since his design sucks, oh dear. Mega Man 2 is a little bit easier to transcribe.
![metal storm nes sprites metal storm nes sprites](https://retrogamerlife.com/wp-content/uploads/2021/06/MetalStorm.jpg)
Mega Man 2 robot masters in Mega Man 7 style. The original Mega Man has some weird designs in terms of face shapes which don't translate very well to Mega Man 7 style. Mega Man robot masters in Mega Man 7 style.